
The way the tone of the music changes as you visit different locations within Albion is fantastic, it helps create a wonderful, believable atmosphere throughout the duration of the game. The music accompanying the on-screen action is also of a high quality. Every single performance is superb and really helps bring the characters to life. This should come as no real surprise seeing as the game has a rather special all-star cast consisting of well-known actors/comedians such as Simon Pegg, Bernard Hill, Sir Ben Kingsley, John Cleese and Jonathan Ross. The voice acting, in particular, is fantastic. SOUND: For the most part, Fable III is a quite treat for the ears. The slowdown isn’t game breaking by any means, but in game which is otherwise graphically quite solid, it is very much noticeable. You will notice the stuttering most when you are just walking or running around a town with your faithful canine companion. Strangely enough, the slowdown doesn’t crop up all that often during hectic combat situations it is quite the opposite in fact. It’s not all sunshine and roses though, as the game does suffer from slowdown and, during some random occasions, it is actually quite bad. There is a certain charm about everything you come across in Albion, from the individual look of each town to the hilarious posters pinned up on the walls. Through the distinctive visual style, Peter Molyneux and his team have captured the era they have chosen to replicate quite brilliantly. In all honesty, the game is all the better for it. With Fable III, the folks over at Lionhead Studios have favoured artistic merit over a high polygon count or mind boggling particle effects. GRAPHICS: Fable III is by no means a technical marvel when it comes to the graphics, but it doesn’t need to be and isn’t trying to be. Silly moustaches are a must in Fable III.
#FABLE 3 DLC GIFT WHILE CO OP SERIES#
Oh and the little throwbacks to Fable II are also a great touch, something which fans of the series are sure to appreciate. When a game manages to do that, you know it is doing something right. As you progress through the game, you really do become attached to your loyal advisor/companion.

The one character that stands out in particular is Sir Walter Beck. It also helps that you gain a genuine bond with certain characters and end up caring about what happens to them. You genuinely want to know what is going to happen next and how your actions are eventually going to shape the future of Albion. To say more would probably ruin the story for those who have yet to step into Albion for a third time, but just keep in mind that everything isn’t as straightforward as it initially seems.Įven though the content of Fable II is more action/adventure than role-playing, the story still plays quite a big part in the overall quality of the title and it’s all positive. Sounds simple enough, but it most certainly isn’t. You leave the castle in the middle of a rain soaked night in a bid to fulfil your destiny as the next Hero of Albion, gain followers so you can lead a revolution and eventually overthrow your brother to become the next King of Albion. The event that follows this failed “discussion” is somewhat of a spoiler, but it’s the catalyst that sets up the main premise of the tale told within Fable III. Being his brother, you try to reason with Logan, but are unsuccessful. Under his rule, Albion has become a terrible place to live and as you can imagine the people residing in this once prosperous place have become very unhappy. His name is Logan and he is your brother. STORY: Fifty years have passed since the events of Fable II and Albion has been under the rule of a new King. Was this approach a sign of quiet confidence or was he genuinely afraid to talk about Lionhead’s third foray into Albion? Hit the jump and read our review to find out. He realised the error of his ways, no promises were made and he was a whole lot more honest when talking about the game.

In the build up to the release of the Fable III, Mr Molyneux took a more humble approach. However, the most disappointing thing was that the failure to keep these promises overshadowed two quite decent games. These promises related to decisions you made in the game having a real, visible effect on the world around you. Mr Peter Molyneux, the man behind their creation, promised us so much from these games, but in the end he didn’t deliver.

Fable and Fable II are two games that had much hype behind them prior to their eventual release.
